Reality Labs
As a lead Designer in Reality Labs I designed experiences and interaction patterns for Meta’s mobile and glasses AR products. Developing new products and designing features for existing products.
While many of the projects I worked on are confidential because they are unreleased some released work I have contributed to can be seen below.
Spark AR Scenes App
AR Stickers on Instagram
NFT Collectibles in AR
Common UI patterns for AR
Spark AR Scenes App
A world-AR first mobile app concepted and launched by the Spark AR team within Reality Labs. I owned all parts of the virtual object experience, from discovery and categorization in the sticker tray to placement, manipulation and management in the scene. I collaborated with the Scenes app team where the object experience touched the app UI. Spark AR Scenes was released in the iOS app store.
AR Stickers in Instagram
I translated the virtual object experience from the Spark AR Scenes app to the Instagram stories and reels camera as AR stickers.
Digital collectable NFTs in AR
Instagram launched Digital Collectibles, a brand-new way for consumers and creators to share NFTs on Instagram. As part of this announcement, they also previewed the “See in AR” feature, for Digital Collectibles. For the first time, you’ll be able to display 2D NFTs you own anywhere you want using mobile AR. And when you do, you’ll experience an entirely new pride of ownership in those digital items because you’ll be able to see them and share them in the physical places you’re in every day.
Interaction patterns for mobile AR
I developed repeatable UI patterns for common augmented reality interactions. These repeatable UI patterns improve the user and creator experience across platform through consistency in ease of use. We worked with cross-functional partners to develop a standardized set of interaction patterns that could be adapted to fit the branding on a variety of platforms. These interactions patterns are made of up smaller UI components that can be reassembled in different combinations to support new patterns.
SLAM Instructions
Target Image Instructions
Object Placement Instructions
Scene understanding feedback